|Homepage||The Computer Inside You||
essays and commentary
|Prev||book’s homepage --|-- table of contents --|-- entire book in a single web page||Next|
According to the UFO literature, the UFO occupants communicate with people telepathically. For telepathic communication to work, the learned programs involved in the communication are either the same or very similar in both parties. For example, the learned programs of both parties must agree as to the low-level protocols used in establishing and maintaining the communication channel, over which the raw data is sent and received. Also, the learned programs of both parties must agree, at least in large part, as to the format and meaning of the raw data that is sent and received. This commonality of learned programs is consistent with the UFO occupants being the Caretakers. Presumably, these learned programs were copied at some time in the remote past, from Caretakers to humans, during humanity’s early development.
In contrast to man, the UFO occupants—like the Caretakers—are, it seems, composed solely of intelligent particles. Thus, without the burden of common particles, the UFO occupants are free to pass thru walls and to shape-shift and assume any of the many different appearances reported in the UFO literature. This shape-shifting ability includes the ability to form the appearance of clothing, although on certain occasions actual p-common clothing may be worn.
The ability of a UFO occupant to become solid to p-common particles, such as when collecting rocks and soil, is a consequence of the intelligent particles composing that occupant deciding that they will interact with p-common particles. Specifically, the learned-program move statement can be applied to p-common particles. For example, if a learned program only applies the move statement to move p-common particles that are next to the outermost intelligent particles of the occupant, then the direct contact that man experiences with his own p-common body can be closely simulated. Even Newton’s law—for every action there is an opposite and equal reaction—can be simulated, allowing an occupant to use the resulting feedback to moderate the force that the move statement applies against p-common objects. Thus, not surprisingly, there are many reports of UFO occupants being knocked over by various p-common impacts—such as by a person falling on them, or by bullets hitting them—after which they get up unharmed and continue whatever they were doing.
That UFOs are described in old historical records is consistent with the UFO occupants being the Caretakers, because the Caretaker civilization is assumed to be very ancient, and is probably more ancient than the beginning of organic life more than 3½ billion years ago. The collecting of rocks and soil by UFO occupants, although not necessarily a Caretaker function, can be a Caretaker function, because various biosphere-related chemicals, bacteria, and other organisms are typically found on rocks and in soil.
In conclusion, the UFO occupants are the Caretakers.
Regarding physical UFOs, it may seem contradictory that non-physical beings have physical flying machines. But these physical flying machines are used to hold and transport p-common objects that these non-physical beings use, such as p-common computers, sensors, instruments, and recording devices. These physical flying machines are not needed to hold and transport the non-physical beings themselves, because in general non-physical beings can fly at a much greater speed than these physical flying machines (compare the top speed of 4 kilometers per second estimated by Paul Hill in section 8.2 for a physical flying machine in the atmosphere at sea-level, with the estimated top speed of several hundred kilometers per second for lucid-dream travel in section 5.2). In addition, their physical flying machines can also be used to hold and/or transport creatures that have p-common bodies, including humans. And another possible use for their physical flying machines is for transporting such things as water for ongoing terraforming projects (see section 7.6).